One question I’ve received lately from a few students is “How should I submit my D2L ePortfolio presentation to a dropbox folder.”
Well, I though I’d do a short explanation !
To submit a D2L ePortfolio presentation to a dropbox folder:
1. First, log into your course and select “Dropbox” from the navigation bar. Then, click on the name of the folder you are going to submit to.
2. From the “submit files” page, select “Add a File.”
3. The “Add a File” dialogue box will appear. On the left hand side choose “ePortfolio.” This will display ALL of the artifacts that you have in your ePortfolio space.
4. Locate the presentation you want to submit. Check the radio button to the left of it, and choose “select item” at the very bottom. It will process this request (should only take a second or to), then you will be kicked back out to the original “Submit Files” page.
5. When you are ready to submit, choose “Submit” at the very bottom of the page.
That is it ! Once submitted, the faculty can view, grade, and provide feedback just like any other file.
I’ve doing some reading lately about issues with FERPA and assignments that include social media.
As well all know, FERPA (Family Educational Rights & Privacy Act) basically protects the confidentiality of students records. This law states that an institution cannot “release” any personally identifiable student record without the written consent of the student.
Now, this defiantly includes records of assignments (tests, papers, quizzes). You cannot simply give out a students test to someone who calls in asking for it, that would be “releasing” an identifiable student record. The law also, obviously, applies to demographic and personal information as well (SS #, address, birthdate….etc)
So, this is where the law gets a bit “grey.” How does FERPA apply to requiring social media in a classroom. This information will be “public,” and will also be a record of an assignment. Well, I think that Kevin Smith, the Director of Copyright & Scholarly Communication at Duke University, gave a great response to this issue.
Kevin states that,”when we want students to post directly to publicly accessible blogs, it is not certain if those works ever actually become educational records.” I think this could also apply to having students use any other form of social media for an assignment (Twitter, YouTube…etc—-anything that would be public). So, if, as Kevin states, these postings to blogs never become “educational records,” then does FERPA actually apply ? Well, again, Kevin states that “There are still some privacy concerns. After all, we are potentially requiring students to release information….that would normally be protected.”
1. If you are going to require students post to a public site, give them the opportunity to speak to you privately about concerns. This assignment should be give well in advance, so that students have the opportunity to withdraw from the class if they are uncomfortable.
2. Encourage students to participate under a pseudonym.
3. Encourage students to NOT post any private information.
4. Provide an “alternative” assignment (This is a must !)
Other “best practices”:
Instructor comments & grades should not be give/made public (source)
Grades given by “peer grading” is NOT protected by FERPA (source)
If a student is under the age of 18 (not likely, but possible), it may be required to get parental approval for the student to post public work (source)
A very interested keynote from the NMC 2012 Summer Conference (the NMC puts out the Horizon Report) by Dr. Ruben Puentedura. Dr. Puentedura is the founder of the ed tech consulting group Hippasus and created of the SAMR model—a pedagogical model for using technology in the classroom.
In the keynote he looks back at human history and talks about how the components of technology: social, mobility, visualization, storytelling, and gaming, have been ingrained into our lives from the beginning. Very interesting stuff and definitely worth a watch !
The article summarizes a study done at Wilkes University where students were asked about their text message usage during class. Here is what was found :
99% (of students) believed cell phones should be allowed in the classroom
95% (of students) brought their phones to class everyday
91% (of students) had used their phones for text messages during class
62% (of students) said texting in class should be allowed if it doesn’t disturb others
25% (of students) stated that texting created a distraction to those sitting nearby
10% (of students) said that they had sent or received text message during an exam.
3% (of students) admitted to transmitting exam information during a test.
Now, what do we do about this ? These are some pretty crazy (yet, very believable) statistics.
I think this “problem” has two solutions. You either put in a policy that clearly states you do not want students on their cell phones during class OR you utilize their cell phones to enhance your teaching.
How to incorporate cell phones in the classroom: A few ideas below !
1. Poll Everywhere is FREE student response system. Instructors can prepare a list of questions for assessment purposes and students can text OR use the web to answer.
http://youtu.be/dT3aZ5Ph8e8
2. Remind101 allows instructors to bulk text (and/or email) their students. The good thing about this is that it can be done without teachers/students sharing their phone numbers with each other. Students can also individually choose if they prefer to receive emails or text messages, that way you are communicating with all of your students at the same time, and they are receiving that communication in their preferred way.
http://youtu.be/gME_zwLeRV8
Finally, and not necessarily solely texting based, but for students with web enabled devices (smartphones, laptops…etc).
3. Socratic is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets.
Basically, you can use Socratic to introduce live polling (graded quizzes, real time assessment, games…etc). Students can use ANY device to text in answers for the different questions posed using this tool.
One site that I recently stumbled upon is Podcastomatic. This handy site allows you to convert “your favorite blog into a podcast using a free text-to-speech technology.” Simply enter the URL for your favorite blog (*I recommend blogs.maryville.edu/learn !), and Podcastomatic will automatically convert each blog posting into a podcast episode. You can then listen to these episodes on the web, subscribe to the via RSS, view in iTunes, and/or download each episode.
To covert the 10 most recent blog posts on this site took about 20 seconds. Then I was able to select “Play” to the right of each one and listen to the blog posts being read (don’t expect perfect sounding audio0….it does sound a bit like a “robot.—but for a free text to speech, it’s pretty good !).
According to the Horizon Report (a yearly publication by the New Media Consortium (NMC) that details what they believe to be emerging technology trends in higher education), one thing to look out for in the next 2 to 3 years is game based learning.
I think that there is often a misconception of what exactly “game based learning” means. Some people take it as students playing “Call of Duty” as homework, and somehow relating this to learning objectives. What we need to understand, though, is that people are creating games specifically for learning. While these games are “serious” in nature, they are not the same as spending time playing Xbox all night. These games are usually created with specific objectives within the curriculum in mind.
Why should someone use “games” in the classroom ? Well, research has proven that they work (i.e. increase learning). For example, research shows that playing games “stimulate the production of dopamine, a chemical that provokes learning by reinforcing neuronal connections and communications.”
Games are found to have a large impact in three distinct areas: engagement, motivation, and problem-solving skills. I think it’s pretty easy to see why games have this impact on people.
In addition, if you look at the pedagogical applications of games, they actual hit on all levels of blooms taxonomy.
Due to these benefits, many universities are experimenting with gaming in the classroom. For example, the IE Business School in Madrid is using an in house created game called “10 Downing Street” to explore complex economic issues. In this game, learners take control of the British PM as he navigates economic policy. The students debate the merits of different paths they could take in the game, and see how it plays out.
Penn State launched the “Educational Gaming Commons,” as a group on that campus that explores how games can be used to “improve teaching, learning, and research.” They are creating games in house designed specifically for certain faculty to use.
Some of the games that Penn State has crated, that are FREE to use by anyone.
ECON-U: Players use economic principals to build and grow a fictional university. Teaches the following principal (great for ECON courses): elasticity, trad offs, supply/demand, costs, diminishing returns, scale.
Chem Blaster: Players are in a fast paced memorization game where they are expected to connect symbols, charges, and names based on the period table of elements and 53 additional ions.
Time and Patient$: This game situates the layer as the head of a walk in clinic and forces them to make tough decisions about a number of different factors, including staffing, amenities, and overall policies in order to keep the clinic afloat. (Coming Summer 2013).
There are, of course, other initiatives of organizations and/or universities creating free to play games.
“Virulent,” which gives you control of a virus as you attempt to infect, replicate inside of, and escape from the host cell. This teaches cellular biology principals.
“Progenitor X” is a turn based game that takes place during a zombie apocalypse You play as a group of scientist that are tasked with saving the human race by creating a cure. This will teach students relationships between cells, tissues, and organs.
Center for Game Scienceat University of Washington created one of the biggest success stories for game based learning in recent memory.
There game, “Foldit,” has players fold the structure of selected proteins to the best of the player’s ability, using various tools provided within the game. The best created are analyzed by scientists to look for “real world” applications. This has lead to a few major breakthroughs. In 2011, players helped scientists figure out the structure of an enzyme of an aids causing virus on 10 days….it had stumped scientists for 15 YEARS.
I think that we are just at the beginning of a game based learning adoption among higher education. I believe in terms of adoption, we are currently in the “Innovators” (see below) stage, but this could all change in the next few years as the technology improves.
At the end of each semester, I always get questions about how D2L interacts with final grades. A couple of reminders:
D2L is not connected to AccessMaryville. Final grades in D2L will not automatically translate to “official” university grades. So, if you keep a gradebook in D2L, you will still need to key these grades into AccessMaryville.
If you keep a gradebook in D2L, the “final grade” (Final Calculated/Final Adjusted) is not automatically released to students. You have to manually tell D2L to release the final grade. Now, you do not have to release these “final grades” in D2L, however, in my experience, students are always asking for this.
D2L has the ability to do some pretty amazing things. One example of a creative way you can add media to your course is by adding a Twitter feed to the course home page.
Here is the process for adding a Twitter feed to your course home page !
There are two phases to this addition. First, you need to set up the widget to display the proper twitter feed. Second, you need to put the twitter feed on the course home page.
To set up the correct twitter feed on a widget:
1. From a course, select “Course Tools” in the upper right hand corner, then select “Widgets.”
2. This will give you a list of available “Widgets” within the course. Locate the “Twitter Feed” widget, and make a copy of it. When you select the “copy” button, a dialogue box will appear asking you to confirm this action.
3. Once copied, a new widget will appear in the list called “Twitter Feed-Copy.” Locate this widget and choose the “Edit” (Pencil Icon) button.
4. This will take you to the “Edit Widget” page. Select the “Content.” tab. Also, feel free to change the name of the widget to something more appropriate than “Twitter Feed-Copy.”
5. From the “Content” tab, select to edit the “HTML” code for this widget. The “HTML Source Code Editor” will appear. Locate the Twitter username. It will follow the code “setUser (“Twitter Username”).start ();
5. Replace this username (‘csamgo87′) with the username for the twitter feed you are going to use. This is typically located on the Twitter page, OR you can use whatever comes after “Twitter.com/_______”
The example below is the Twitter account for the Wall Street Journal. The Twitter username is “WSJ.” You can locate that in two locations (see below).
When finished, select “update” on the HTML editor (bottom left hand corner).
6. This will take you back out to the “Edit Widget” page. Go ahead and “Save and Close.” This will take you to the list of Widgets. You can preview the widget. If satisfied, select “Course Tools” again.
To add this Twitter Feed widget to the course home page.
1. From “Course Tools,” select “Homepages.”
2. Locate the “active” homepage. Then choose the down arrow to the right of its name and “Copy” it. 3. This will produce a copy of the active home page called “Course Default-Copy.” This copied home page will be highlighted blue, select the name of this home page to edit it. 4. This will take you to the “Edit Homepage” page. You can rearrange the default widgets as you see fit. To add the Twitter Feed widget, select “Add Widgets.” This will bring up a list of available widgets. Locate “Twitter Feed-Copy” OR whatever you renamed the widget to, and choose “Add”
5. The Twitter Feed will be added to the homepage template. Select “Save & Close.” This will bring you back out to the list of Homepages.
6. The last step is to use the drop down on this page to set your new homepage as the “Active Homepage” for your course. After you select your homepage, choose “Apply.”
7. Now you can go to your Course Home page and admire the new Twitter Feed !
Ed Tech magazine, a great read, just published its annual list of “Must Read IT Blogs” for higher education.
Learning Design & Technology made the list !
Check out the full list here to see the write up about us. Also, I encourage you all to take a look at the other blogs on the list, as they represent the best of the best.
The Digital Public Library of America just launched the other day ! Basically the DPLA aims to brings together the riches of America’s libraries, archives, and museums, and makes them freely available to the world. It strives to contain the full breadth of human expression, from the written word, to works of art and culture, to records of America’s heritage, to the efforts and data of science.”
What does this mean ?
The DPLA has millions of artifcats (photographs, manuscripts, books, sounds, moving images) from libraries, archives, and museums around the U.S. that are FREE to use for anyone online. Everything is “searchable,” by specific exhibitions, timelines or key word.